I've furthermore installed the Battlefront Project mod and the Best Clone Wars mod. Okay, therefore I've been enjoying Battlefront 2 for a long period. Star Wars Battlefront 2 Mod Loader Logged. It is fully functional but due to its beta stadium you could notice some bugs. This is version 0.7.00 'Rebo' of the Battlefront II mod loader. If it quits with the message "Not a valid directory!" check if the "/path/to/Star Wars Battlefront II/GameData/addon/" is a correct path to a directory (do not forget the quotes ""!).Create an empty text file and rename it to RunCustom.bat. If there is an "ERROR!" label instead of a enable/disable button, this folder is not a valid mod (it has no addme.script/ file). Thank you very much! ERROR! label instead of enable/disable button You can submit new mods by opening an issue. To add more mod names edit the 2 dimensional list ModList in the SWBF2ModLoader.py script. After that you can launch the mod loader with the command: python3 SWBF2ModLoader.py. "/home/max/.steam/steam/steamapps/common/Star Wars Battlefront II/GameData/addon/"Īlternatively you can change the value of the DefaultDirectory variable in the SWBF2ModLoader.py script from None to "/path/to/Star Wars Battlefront II/GameData/addon/". "/path/to/Star Wars Battlefront II/GameData/addon/" must be the path to your addon folder, e.g. Python3 SWBF2ModLoader.py "/path/to/Star Wars Battlefront II/GameData/addon/" Just download the SWBF2ModLoader.py file. It renames the addme.script file in the mod folder to (de)activate them. It automatically recognizes the name of the mod by its folder name (nearly every mod from, 166 at the moment). An unofficial mod loader for Star Wars: Battlefront II that runs natively on GNU/Linux, macOS and *BSD.
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